High Performance and Scalable GPU Graph Traversal
ReportBreadth-first search (BFS) is a core primitive for graph traversal and a basis for many higher-level graph analysis algorithms. It is also representative of a class of parallel computations whose memory accesses and work distribution are both irregular and data-dependent. Recent work has demonstrated the plausibility of GPU sparse graph traversal, but has tended to focus on asymptotically inefficient algorithms that perform poorly on graphs with non-trivial diameter. We present a BFS parallelization focused on fine-grained task management that achieves an asymptotically optimal O(|V|+|E|) work complexity. Our implementation delivers excellent performance on diverse graphs, achieving traversal rates in excess of 3.3 billion and 8.3 billion traversed edges per second using single and quad-GPU configurations, respectively. This level of performance is several times faster than state-of-the-art implementations both CPU and GPU platforms.
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English
Merrill, Duane, Michael Garland, and Andrew Grimshaw. "High Performance and Scalable GPU Graph Traversal." University of Virginia Dept. of Computer Science Tech Report (2011).
University of Virginia, Department of Computer Science
2011