Seeing Swinburne: Toward a Mobile & Augmented-Reality Edition of Poems and Ballads, 1866

Part of Book
Authors:Nowviskie, Bethany, Dean's Office, Arts and SciencesUniversity of Virginia ORCID icon, Wayne, University of Virginia LibraryUniversity of Virginia

Scholarly editing, in a literary context, involves the painstaking examination of scores of printed and hand-written documents for minute textual differences, in an effort to understand, represent, and sometimes combat change over time—the accidental and intentional transformations history wreaks on poetry and prose. These processes are physical as much as intellectual, and so is the work of the bibliographer; but you’d never know it to look at our scholarly editions—particularly at contemporary digital editions, which are stuck in 1990s paradigms of design interaction. Our project takes the physicality of bibliography and textual criticism as its subject and invites readers and fellow editors to reach out, and step away from their desks. An in-progress scholarly edition of Swinburne’s scandal-rocked and fundamentally-unstable Poems and Ballads (1866) becomes a playground for tablet-based presentation, augmented-reality interaction, and experimentation with textual collation and the work of scholarly editing using immersive VR.

temporal modeling, scholarly editing, bibliography, optical collation, virtual reality, book history, augmented reality
All rights reserved (no additional license for public reuse)
Contributor:Kee, Kevin
Source Citation:

Nowviskie, Bethany, and Wayne Graham. "Seeing Swinburne: Toward a Mobile & Augmented-Reality Edition of Poems and Ballads, 1866." Ed. Kevin Kee. Seeing the Past: Augmented Reality and Computer Vision in History final online/print publisher TBD; in-process materials, Brock University, 2015. Available:

final online/print publisher TBD; in-process materials, Brock University
Published Date:

"Seeing the Past will be the first book to explore uses of AR and computer vision for historical research and presentation. Our contributors will reflect upon their own experiences working with these new technologies, share their knowledge and ideas for best practices, and engage in a theoretical discussion of the implications and future possibilities of AR and computer vision in historical studies. The volume will also feature live, interactive examples of augmented reality on its pages to introduce the medium to historians and heritage practitioners, teach them how work with it, and encourage them to make their own contributions to the medium."

This work has passed a peer-review process.