A Literature Survey for Virtual Environments: Military FlightReport
Researchers in the field of virtual environments, or virtual reality, surround a participant with synthetic stimuli. The flight simulator community, primarily in the U.S. military, has a large amount of experience with aircraft simulations, and VE researchers should be aware of the major results in this field. In this survey of the literature, we have especially focused on military literature that may be hard for traditional academics to locate via the standard journals. We concentrate on research which produces specific, measured results that may have applicability to VE researchers. We also assume no background other than relatively basic computer graphics, and explain basic simulator terms and concepts as necessary. We have included our annotated bibliography as an appendix. The major areas we have concentrated on are: - the effects of display parameters, including fleld-of-View and scene complexity - the effect of lag in system response - the effect of refresh rate in graphics update -existing theories on causes of simulator sickness - after - effects simulator sessions) (subject experience after Many of the results we cite are contradictory - our global observation is that with flight simulator research, like most human - computer interaction research, there are very few "correct" answers. Almost always, the answer to a specific question tums on the task the user was attempting to perform with the simulator.
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Pausch, R, and T Crea. "A Literature Survey for Virtual Environments: Military Flight." University of Virginia Dept. of Computer Science Tech Report (1992).
University of Virginia, Department of Computer Science